Defense Turrets are the perfect emplacements to protect your territories with two powerful cannons. Each Generator set comes with a Coupling so you can connect multiple Generators together to create a large installation. The massive Power Generator harnesses alien energies to power your encampments, drive your industries, or charge durable planetary shields. The second wave of releases provides your sci-fi enviroments with powerful technology to ensure your forces survival. Protecting these buildings from devastating sandstorms or attacking armies are the Desert Walls, a multi-piece kit with straight and curved walls, wall endcaps, and an arched gateway. Desert Buildings contains two domed hovels, a small domed building and a larger quad-building that hints at a larger underground structure. The Desert Tower is a two- part structure that can function as a lone lookout tower or the hub of a wastelands village. Our first wave of Galactic Warzones terrain allows you to create these desert settlements on your own table with three releases. These durable structures can last for generations and are often the sites of pitched battles between settlers and raiders determined to control of these desert homesteads. On the unforgiving sands of desert worlds, settlers construct buildings from local materials that maintain a cool interior temperature in the blistering heat and radiate comfortable warmth during the cold nights. Look for new terrain sets from GF9 all summer long, as our tour of intergalactic venues takes us from harsh desert colonies to fortified industrial installations. No matter if your battles take place on nearby worlds in the near future or a long time ago in far away galaxies, these terrain pieces will turn your tabletops into battlefields worth fighting over. Conversely, if that player is killed before reaching the tower his/her team will suffer the large reinforcement loss.Galactic Warzones is a new series of Battlefield in a Box terrain for Sci-Fi tabletop battles. If the data is successfully delivered to the specified communication tower the opposing team will take a reinforcement hit. The player with the data must deliver it to a randomly selected communication tower. Secret data is sent to a randomly selected member of one of the teams. There are four communication towers on this island. Every time your team captures this base, the opposing team suffers a large loss to their reinforcement count. This base can be captured repeatedly by either faction. This is a very small battlefield with a single base at the top of a tall hill. The gameplay for Jungle Warfare is still in progress though, so this may not be the final version that goes LIVE. However, there is a single base in the center of the battlefield that can change faction several times. Currently, each team starts out with a set of bases, similar to Massassi Isle. Jungle Warfare is on Yavin IV as well.In order to knock down your opponent’s reinforcements quickly you’ll need to destroy the terminals in their bases while defending your own. When battling in Massassi Isle each team starts out with a set of bases. All the details below are still being play tested and finalized and are definitely subject to change before it hits Test Center and LIVE. Through clever use of these objectives, and variations in the landscape from battlefield to battlefield, we’ve managed to give each battlefield its own unique gameplay feel. Alternately, if time runs out the team with the lowest score loses. When you kill a member of the opposing team, or accomplish an objective, the opposing team’s number of reinforcements goes down. That is, each team starts out with a certain number of reinforcements. All are roughly based on “reinforcements” style gameplay. Game Update 10 introduced four all new battlefields.
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